Allegiance: Decepticon
Function: (no tech spec)
Alternate Mode: N/A - Gestalt comprising Sinnertwin, Blot, Rippersnapper, Hun-Grrr & Cutthroat.
Height: 26cm Width: 20cm
(these exact measurements will vary - Sinnertwin is a tall shoulder, for example..)
The head is light grey, with two big antennae and a purple face. The eyes are yellow, the chestplate, which is one piece, is purple and pretty much covers Hun-Grrr. The hips, inherited from Hun-Grrr, allow for a fair bit of leg poseability, but he's too top heavy to do too much with. The arms swing up, and can actually move 360 degrees. If Rippersnapper is an arm, he can point right to the side, his shoulders flush to Abominus' shoulder. They can all do this, but you wont have to remove Rippersnapper to accomplish it (c8
Depending on who you use as arms, you may have very close-to-the-shoulder arms (Sinnertwin & Blot), very stocky legs (Blot & Rippersnapper) or various other mixes. I prefer Sinnertwin as one arm, with the heads pointing straight up, and Rippersnapper as the other arm, with the shark head also pointing up. The reason for this is that Cutthroat can only form an arm with the wings sticking out front & back (which looks odd) and Blot's apething arms just get in the way as an arm. With those two as legs those bits get tucked behind. Whatever way you form him, there's a mass of little monster limbs on his arms & legs, and you'll notice the gun has been designed with plenty of clearance so it can actually be held (Optimus Prime, take note..).
The biggest drawback of Abominus is that none of the limb robots are all that great. Hun-Grrr is a great toy, and while Rippersnapper & Cutthroat are decent, and Sinnertwin is OK, Blot is just a bad toy. So if you can overlook the deficiencies of some of the components, it's a worthwhile set - 8/10